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Thursday, October 15, 2026
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Tetris Didn't Win at The Game Awards — Another Award Type May Address This Issue

Whenever a major honors show nears, one notices a demand for introducing fresh award types to honor overlooked contributions and satisfy the spirits of followers with niche passions.

Another commentator has already made advocating for terror-themed awards. That would be fantastic. So would tabletop games, representing someone's personal cause. But they will have to forgive me if I try to elbow in front since similar to blinkered fanatics, there's a strong justification backing this proposal is the most urgent and significant. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; opinions vary greatly, and inevitably spark debates concluding with vague boundaries. It's understandable that movie academies don’t do it. Yet it remains an unavoidable compromise within the realm of interactive entertainment, showing incredible range they hardly constitute one unified medium.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to compete fairly, classification by type becomes crucial.

Existing Game Classification System

Leading game ceremonies currently feature genre categories for Action, Action/Adventure, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these classifications actually cover a lot of ground, allowing placement for most games within them.

Not so for puzzle games. No suitable classification appears for their placement. Think about these outstanding current releases, all very different: building puzzles of one title, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles from additional release. Where could they possibly go between these six categories? Unfortunately, nowhere.

Recognition Challenges

Many instances occur outstanding logic titles released every year lacking appropriate categories at major award shows, unless they happen to qualify award groups including Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • One classic puzzle game received no recognition completely in 2014
  • Another creative title was excluded during that ceremony
  • Well-received sorting experience received no acknowledgment that year
  • Limited numbers of brain-teasers managed to sneak into small studio or handheld classifications

Significance of Puzzle Games

These are often small games, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences globally maintaining this status for over a decade.

The famous puzzle experience challenges popular creative games for the title of most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation across multiple categories.

The Solution and Justification

Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates interesting, varied, worthy titles every year with ease — perhaps, with difficulty, because you’d have to leave numerous deserving experiences.

Restating the point, these represent titles that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary of video game design, producing among the purest expressions within interactive entertainment. Similar to cinema stunt performers, they merit acknowledgment. We shouldn't delay decades.

Written by

Bryan Mccann

Award-winning photographer and videographer specializing in cinematic storytelling and visual arts, with over a decade of industry experience.

Silver Reels Studio

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